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Fleet of Dreams

fifth-year design major / wanna-be illustrator

kh, acnl, wtnv, and other acronyms
Sep 19 '14

michaeljruocco:

rufftoon:

First look of Popeye/ CG animation test 

The animation starts at 2:00. The opening is pretty interesting to listen to as well.

The movements. Sooooo cartoony!! Whoever rigged those characters knows magic or something.

Well that blew away MY expectations… wonderful stuff! Now I REALLY can’t wait for the movie!

Sep 19 '14

(Source: magdalenapyzio)

Sep 18 '14
hydracorinthian-art:

Let’s do this.

hey y’all if you wanted more palettes or something \o/

hydracorinthian-art:

Let’s do this.

hey y’all if you wanted more palettes or something \o/

Sep 17 '14

tulipnight:

Green Tunnel by albaderrico on Flickr.

Sep 17 '14
Sep 17 '14
spiritleaf:

A deer that catches stars in its antlers

spiritleaf:

A deer that catches stars in its antlers

Sep 17 '14

dreamfleet:

"where is my heart?"

my second palette challenge accidentally took three weeks because i tried new things

Sep 15 '14

"where is my heart?"

my second palette challenge accidentally took three weeks because i tried new things

Sep 15 '14
navydream:

Some of you wanted a booty tut. And yesterday someone asked for tips for some butt wearing jeans… So I’m gonna kind of combine the two. 
This is gonna sound ridiculous but it’s a subtle art… yeah I just said that… 
First of all the best way to learn would be to look at real models so… either look at your boyfriend’s ass or watch porn with hot dudes with awesome ass…
If you don’t have either then look at this. 
Enough rambling. Let’s start with the basics. It’s most difficult to draw a man’s butt so let’s cover that.

I think with that you can get an idea of how to do it. You don’t have to draw two circles to do a butt.
Now let’s talk about how it look when walking. 

When one of the legs is behind the that bum will go up… of course it depends of how much the leg is thrown backwards.
The contrary happens to the bum with the leg that’s stretching in front of the torso. 
Now these lines not necessarily are too pronounced, just enough so that it gives the impression he is walking. 
NOW!!! let’s dress our butty. 
THE FIRST STEP to draw some nice jeans is to actually sit down and look at your jeans! 

We all have an idea in our heads of how jeans look but it’s usually not a very good or complete image and we end up doing something like the thing on the left. So I want you to take out one of your jeans and look at them. The soul of the jeans are the seams. So they’re very important when drawing them. 
Now let’s go back just a step here… and I want to you to keep remembering that unless flat the bum has volume… so I’m gonna draw it sideways too so that you can see. This also helps you to keep in mine how big is the butt you’re gonna draw *giggles*

This is not a tut on how to draw dicks so I left that part…err… alone.
First thing you need to define is how low cut your jeans will be… so

we do the band where the belt goes first… and mark where the pockets will go.
THE POCKETS ARE WHAT WILL HELP YOU TO CREATE THE DEPTH AND VOLUME YOU NEED! SO important!
Add the first seams. 
Make sure not to draw them like cardboard planks, try to follow the lines of the butt. 

Keep drawing the drawings on the pockets. Drawings on the pockets are important… even when they’re simple. it gives your drawing more texture and a real feeling that those are jeans.
 Next we trace some wrinkles… ALWAYS following the lines of the bum. 

Once we have that keep drawing the rest… add shadows for a better view… it’s a damn nice bum.

Experiment with different types of jeans or trousers! But always respect the lines of the bum. and if they’re jeans… the seams and details… 
….I can’t believe I spend like 3 hours talking and drawing bum…
hope this helps!

navydream:

Some of you wanted a booty tut. And yesterday someone asked for tips for some butt wearing jeans… So I’m gonna kind of combine the two. 

This is gonna sound ridiculous but it’s a subtle art… yeah I just said that… 

First of all the best way to learn would be to look at real models so… either look at your boyfriend’s ass or watch porn with hot dudes with awesome ass…

If you don’t have either then look at this. 

Enough rambling. Let’s start with the basics. It’s most difficult to draw a man’s butt so let’s cover that.

image

I think with that you can get an idea of how to do it. You don’t have to draw two circles to do a butt.

Now let’s talk about how it look when walking. 

image

When one of the legs is behind the that bum will go up… of course it depends of how much the leg is thrown backwards.

The contrary happens to the bum with the leg that’s stretching in front of the torso

Now these lines not necessarily are too pronounced, just enough so that it gives the impression he is walking. 

NOW!!! let’s dress our butty. 

THE FIRST STEP to draw some nice jeans is to actually sit down and look at your jeans! 

image

We all have an idea in our heads of how jeans look but it’s usually not a very good or complete image and we end up doing something like the thing on the left. So I want you to take out one of your jeans and look at them. The soul of the jeans are the seams. So they’re very important when drawing them. 

Now let’s go back just a step here… and I want to you to keep remembering that unless flat the bum has volume… so I’m gonna draw it sideways too so that you can see. This also helps you to keep in mine how big is the butt you’re gonna draw *giggles*

image

This is not a tut on how to draw dicks so I left that part…err… alone.

First thing you need to define is how low cut your jeans will be… so

image

we do the band where the belt goes first… and mark where the pockets will go.

THE POCKETS ARE WHAT WILL HELP YOU TO CREATE THE DEPTH AND VOLUME YOU NEED! SO important!

Add the first seams. 

Make sure not to draw them like cardboard planks, try to follow the lines of the butt. 

image

Keep drawing the drawings on the pockets. Drawings on the pockets are important… even when they’re simple. it gives your drawing more texture and a real feeling that those are jeans.

 Next we trace some wrinkles… ALWAYS following the lines of the bum. 

image

Once we have that keep drawing the rest… add shadows for a better view… it’s a damn nice bum.

image

Experiment with different types of jeans or trousers! But always respect the lines of the bum. and if they’re jeans… the seams and details… 

….I can’t believe I spend like 3 hours talking and drawing bum…

hope this helps!

Sep 15 '14

soloontherocks:

jackthevulture:

IM SCREAMING WITH LAUGHTER THESE GIRLS ARE MY HEROES

SHOTS FUCKING FIRED

For anyone not familiar with how modern country sounds, these girls are calling out ACTUAL songs like making blatant references to ACTUAL lyrics from other songs on the radio.

And its fucking FLAWLESS OH MY G_D THIS IS AMAZING.

One of the reasons I stopped listening to country was, when I was a kid, the radio was full of songs by women and songs that talked about women like they were actual people.

Now so many of the songs dont give women a personality, just describe things about them like their legs, their lips, how they look in your truck. Its just SO much objectification.

My sister just showed me this and its ADSFHASDFKLLKFH she even said she heard it on the radio im so happy

"I aint your tan legged juliet" IM SCREECHING

I might be in love please send help

Sep 15 '14
mischacrossing:

This is probably my most requested guide/ tutorial, and there is no one right way to explain it. Everyone’s town is different, along with everyone’s tastes and preferences. Feel free to follow this to a T, do only a few steps, or ignore it altogether. This is just what I’ve gathered from my own experiences and watching other people plan/ build their towns. I won’t mind if you add a “Read More” when you reblog it. I know it’s a ridiculously long post. :x
Pre-Landscaping Prep:
Dreamies: Try to get most—if not all—of your dream villagers first. Knowing where their houses are will make landscaping much smoother since you won’t be worrying about someone moving into the middle of your orchard. Using a little (or a lot of) plot resetting will help their houses get in not-so-shitty spots.
Side Characters: If you’re going to have characters other than your mayor, go ahead and make their houses (or at least plan where they will be). This is for the same reason as getting your dreamies early on.
Hybrid Garden: Move your flowers to your beach and set up a hybrid garden, and plant any flowers you buy there. The beach is the best spot, because villagers can’t move there, obviously. This hybrid guide will be super helpful!
Stock Up: Start hoarding everything. Bells, axes, flowers, tree saplings, bush starts, furniture, etc. You can store them in your house, locker, museum, and/or beach to keep them off the town’s ground and away from dangerous house plots. Check out my Bell-Making Guide for money-making tips.
Town Theme: Most people have a general idea early on, but I felt like I should touch on it. Think of what kind of theme/ feel you want your town to have—i.e. modern, regal, zen, fairy tale, forest, etc. Knowing this will help you decide on wide or skinny paths, number of trees, color of flowers, and so on. Don’t feel pressured to have a theme, though. You can make a town without thinking, “This all has to look super modern!” Just design what you like!
Deforestation: Before you start laying down paths or PWP’s, you need to cut down every damn tree in your town. You can use all those axes you’ve been hoarding or a golden axe if you’ve gotten there. This will give you a blank slate to work with so seeing where paths and PWP’s can go will be 100x easier.
Putting Down Paths:
Wide and/or Skinny: There are two basic types of paths—wide and skinny. Wide paths take up two to three tiles, while skinny paths take up only one. Wider paths tend to give a more modern/ regal feel, and skinny paths tend to give a more natural/ forest feel to a town. Skinny paths are also useful in tight areas that you need to go through. You can use only one or a mix of both, but having an idea of which you’ll use will help with planning.
Find a Path: This is obviously a huge step. I have a fairly thorough mix of paths posted to my blog, but other blogs for finding paths include bidoofcrossing, merongcrossing, and acnlpaths. This would be the time to find waterway and grass designs if you’re planning on having those.
Planning: This is definitely optional, but it definitely helps. Take a screenshot of your town map and open it in Paint, or a similar program. Draw lines on your map to indicate where paths will go. You can use a red line to represent wide paths, a green line to represent skinny paths, a blue line to represent waterways, etc.
Actual Pathing: Now you can actually put down a path in your town! For the first go-around, it’s simpler to use one single-tile design so you can just put it down where you think you want your path. This way, you can tweak it without having to change three other designs along with it. Having a path with no dead ends that also connects the major parts of town is best. You can use skinny paths/ stepping stones to connect the wide path to smaller areas—like villagers’ houses in tight spaces, the campsite, PWP areas, etc. After all that, you can go in and lay down the pretty path you picked out earlier!
Too Many Designs: I get a lot of questions about this, so I figured I’d talk about it. You can only store 10 designs in your design slots, but some paths will take up all or more of those. If you want more than 10 designs, you’ll have to create another character to live in your town. You can have up to 4 characters, so you can have up to 40 designs—including paths, clothes, wallpapers, etc.
Public Works Projects:
Picking PWP’s: Obviously your thoughts on what PWP’s you want will change over time, but try to get a basic idea of the ones you like. There is a list here that tells you all the PWP’s, how much space they take up, and what villager personality will suggest them to you. Some might go along with the theme of your town more, so you can pinpoint those early on.
Planning: Once you’re done picking out your favorite PWP’s, you can start figuring out where they’ll go. Walk along your path/ look at your map and find spacious areas. Especially large spaces can be filled with parks (jungle gym, tire toy, water fountain, picnic blanket), gardens (statue fountain, topiaries), zen gardens (zen garden, zen bell, zen bench, zen streetlight), campground (campsite, fire pit, camping cot, log bench), etc. Smaller areas can have single PWP’s. Most can look fine on their own, and you can fill more space with trees, flowers, bushes, etc. a little later. Use a simple design to indicate where various PWP’s will go so you don’t forget and accidentally move a villager in on top of it.
Getting Suggestions: Villagers can be super annoying with not suggesting new PWP’s. To help the process along, use the diving trick. It might take a couple tries, but I promise you’ll get more suggestions this way.
Do the Damn Thing: Build the PWP’s!!! Obviously you can be building some while planning for others, so don’t get so caught up in planning and the diving trick that you forget to actually build those PWP’s.
Landscaping:
Planning: Now that you have most of your villagers moved in and PWP’s at least planned out, you can start putting in pretty nature! You should have been hoarding trees and bushes while expanding your hybrid garden, so you should have plenty to work with. You still might need more though. In this case, use a simple design to indicate where trees or bushes will go eventually.
Lining Paths: The first step to giving your town “depth” is lining your paths with something—literally anything. If your town is more natural, use more trees. If your town is more modern, use more bushes and flowers. Just mix and match different things with different areas of path. Try not to mix too many different types of bushes in one area. If you do mix them, do it in a pattern of some kind.
Filling Around PWP’s: Now you can build on those areas with PWP’s. Larger spaces that you filled with a park or garden can be outlined just like you lined your paths. Inside the areas, you can fill it with flowers, a path/grass design, or just leave the natural grass! Around more secluded PWP’s, you can do the same thing on a smaller scale. For example, around a fountain put a mix of flowers on the first outline or two. Then do an outline of bushes around those flowers with a couple open spaces for entryways. You just took up so much space with just one PWP! So experiment with different areas and see what looks good. You can always rearrange everything later.
Flower Combinations: There are going to be several areas you’ll want to fill with flowers, and deciding what kind can be daunting. Like a lot of other things, experimentation is going to be a large part of this. As far as mixing breeds goes, combos that look nice together are cosmos and tulips, cosmos and violets, roses and tulips, and roses and lilies. As far as mixing colors go, combos that look nice together are anything and white, pink and yellow, pink and blue, purple and blue, yellow and orange, black and orange, and red and pink. Everyone’s taste is different, but these are combos I’ve seen that many people have liked.
Extra Space: You shouldn’t have much space left, but you can add some trees and flowers into weird areas right behind bigger buildings and whatnot. Putting out clothes and gifts for visitors to your dream town is really nice. Other things can fill up space are fruit baskets, tree stumps, mushrooms, songs, and candy.
Finishing Touches:
Houses: Houses aren’t exactly “touches,” but you’ll be working on them all throughout your town building. Basically, just get an idea of what “theme” you want your houses/ rooms to have. Cute ideas I’ve seen are bedrooms, living rooms, kitchens, spas, offices, libraries, cafes, classrooms, convenience stores, flower shops, restaurants, and hotels.
Gifts: Putting out clothes and wrapped gifts for dream visitors is really nice. Good gifts include throwing beans, toy hammers, balloons, bubble wands, ice creams, and so on.
Carry On: Building your town will take months, and you’ll probably change your mind 293208 times on where you want this PWP or what kind of flowers you want in that area. You’ll probably be doing a mix of a few different steps at once, which is completely fine. Just don’t lose focus on enjoying the game! Build your encyclopedia, work towards your badges, interact with villagers, visit dream towns, etc. Have fun, and good luck!!!

mischacrossing:

This is probably my most requested guide/ tutorial, and there is no one right way to explain it. Everyone’s town is different, along with everyone’s tastes and preferences. Feel free to follow this to a T, do only a few steps, or ignore it altogether. This is just what I’ve gathered from my own experiences and watching other people plan/ build their towns. I won’t mind if you add a “Read More” when you reblog it. I know it’s a ridiculously long post. :x

Pre-Landscaping Prep:

  • Dreamies: Try to get most—if not all—of your dream villagers first. Knowing where their houses are will make landscaping much smoother since you won’t be worrying about someone moving into the middle of your orchard. Using a little (or a lot of) plot resetting will help their houses get in not-so-shitty spots.
  • Side Characters: If you’re going to have characters other than your mayor, go ahead and make their houses (or at least plan where they will be). This is for the same reason as getting your dreamies early on.
  • Hybrid Garden: Move your flowers to your beach and set up a hybrid garden, and plant any flowers you buy there. The beach is the best spot, because villagers can’t move there, obviously. This hybrid guide will be super helpful!
  • Stock Up: Start hoarding everything. Bells, axes, flowers, tree saplings, bush starts, furniture, etc. You can store them in your house, locker, museum, and/or beach to keep them off the town’s ground and away from dangerous house plots. Check out my Bell-Making Guide for money-making tips.
  • Town Theme: Most people have a general idea early on, but I felt like I should touch on it. Think of what kind of theme/ feel you want your town to have—i.e. modern, regal, zen, fairy tale, forest, etc. Knowing this will help you decide on wide or skinny paths, number of trees, color of flowers, and so on. Don’t feel pressured to have a theme, though. You can make a town without thinking, “This all has to look super modern!” Just design what you like!
  • Deforestation: Before you start laying down paths or PWP’s, you need to cut down every damn tree in your town. You can use all those axes you’ve been hoarding or a golden axe if you’ve gotten there. This will give you a blank slate to work with so seeing where paths and PWP’s can go will be 100x easier.

Putting Down Paths:

  • Wide and/or Skinny: There are two basic types of paths—wide and skinny. Wide paths take up two to three tiles, while skinny paths take up only one. Wider paths tend to give a more modern/ regal feel, and skinny paths tend to give a more natural/ forest feel to a town. Skinny paths are also useful in tight areas that you need to go through. You can use only one or a mix of both, but having an idea of which you’ll use will help with planning.
  • Find a Path: This is obviously a huge step. I have a fairly thorough mix of paths posted to my blog, but other blogs for finding paths include bidoofcrossingmerongcrossing, and acnlpaths. This would be the time to find waterway and grass designs if you’re planning on having those.
  • Planning: This is definitely optional, but it definitely helps. Take a screenshot of your town map and open it in Paint, or a similar program. Draw lines on your map to indicate where paths will go. You can use a red line to represent wide paths, a green line to represent skinny paths, a blue line to represent waterways, etc.
  • Actual Pathing: Now you can actually put down a path in your town! For the first go-around, it’s simpler to use one single-tile design so you can just put it down where you think you want your path. This way, you can tweak it without having to change three other designs along with it. Having a path with no dead ends that also connects the major parts of town is best. You can use skinny paths/ stepping stones to connect the wide path to smaller areas—like villagers’ houses in tight spaces, the campsite, PWP areas, etc. After all that, you can go in and lay down the pretty path you picked out earlier!
  • Too Many Designs: I get a lot of questions about this, so I figured I’d talk about it. You can only store 10 designs in your design slots, but some paths will take up all or more of those. If you want more than 10 designs, you’ll have to create another character to live in your town. You can have up to 4 characters, so you can have up to 40 designs—including paths, clothes, wallpapers, etc.

Public Works Projects:

  • Picking PWP’s: Obviously your thoughts on what PWP’s you want will change over time, but try to get a basic idea of the ones you like. There is a list here that tells you all the PWP’s, how much space they take up, and what villager personality will suggest them to you. Some might go along with the theme of your town more, so you can pinpoint those early on.
  • Planning: Once you’re done picking out your favorite PWP’s, you can start figuring out where they’ll go. Walk along your path/ look at your map and find spacious areas. Especially large spaces can be filled with parks (jungle gym, tire toy, water fountain, picnic blanket), gardens (statue fountain, topiaries), zen gardens (zen garden, zen bell, zen bench, zen streetlight), campground (campsite, fire pit, camping cot, log bench), etc. Smaller areas can have single PWP’s. Most can look fine on their own, and you can fill more space with trees, flowers, bushes, etc. a little later. Use a simple design to indicate where various PWP’s will go so you don’t forget and accidentally move a villager in on top of it.
  • Getting Suggestions: Villagers can be super annoying with not suggesting new PWP’s. To help the process along, use the diving trick. It might take a couple tries, but I promise you’ll get more suggestions this way.
  • Do the Damn Thing: Build the PWP’s!!! Obviously you can be building some while planning for others, so don’t get so caught up in planning and the diving trick that you forget to actually build those PWP’s.

Landscaping:

  • Planning: Now that you have most of your villagers moved in and PWP’s at least planned out, you can start putting in pretty nature! You should have been hoarding trees and bushes while expanding your hybrid garden, so you should have plenty to work with. You still might need more though. In this case, use a simple design to indicate where trees or bushes will go eventually.
  • Lining Paths: The first step to giving your town “depth” is lining your paths with something—literally anything. If your town is more natural, use more trees. If your town is more modern, use more bushes and flowers. Just mix and match different things with different areas of path. Try not to mix too many different types of bushes in one area. If you do mix them, do it in a pattern of some kind.
  • Filling Around PWP’s: Now you can build on those areas with PWP’s. Larger spaces that you filled with a park or garden can be outlined just like you lined your paths. Inside the areas, you can fill it with flowers, a path/grass design, or just leave the natural grass! Around more secluded PWP’s, you can do the same thing on a smaller scale. For example, around a fountain put a mix of flowers on the first outline or two. Then do an outline of bushes around those flowers with a couple open spaces for entryways. You just took up so much space with just one PWP! So experiment with different areas and see what looks good. You can always rearrange everything later.
  • Flower Combinations: There are going to be several areas you’ll want to fill with flowers, and deciding what kind can be daunting. Like a lot of other things, experimentation is going to be a large part of this. As far as mixing breeds goes, combos that look nice together are cosmos and tulips, cosmos and violets, roses and tulips, and roses and lilies. As far as mixing colors go, combos that look nice together are anything and white, pink and yellow, pink and blue, purple and blue, yellow and orange, black and orange, and red and pink. Everyone’s taste is different, but these are combos I’ve seen that many people have liked.
  • Extra Space: You shouldn’t have much space left, but you can add some trees and flowers into weird areas right behind bigger buildings and whatnot. Putting out clothes and gifts for visitors to your dream town is really nice. Other things can fill up space are fruit baskets, tree stumps, mushrooms, songs, and candy.

Finishing Touches:

  • Houses: Houses aren’t exactly “touches,” but you’ll be working on them all throughout your town building. Basically, just get an idea of what “theme” you want your houses/ rooms to have. Cute ideas I’ve seen are bedrooms, living rooms, kitchens, spas, offices, libraries, cafes, classrooms, convenience stores, flower shops, restaurants, and hotels.
  • Gifts: Putting out clothes and wrapped gifts for dream visitors is really nice. Good gifts include throwing beans, toy hammers, balloons, bubble wands, ice creams, and so on.
  • Carry On: Building your town will take months, and you’ll probably change your mind 293208 times on where you want this PWP or what kind of flowers you want in that area. You’ll probably be doing a mix of a few different steps at once, which is completely fine. Just don’t lose focus on enjoying the game! Build your encyclopedia, work towards your badges, interact with villagers, visit dream towns, etc. Have fun, and good luck!!!
Sep 14 '14

gsdpup:

my new siamese kitten came inside for the first time today

Sep 13 '14
emmiree:

Down the Rabbit Hole with Finn&Jake
Friend without a tumblr requested Finn and Jake in Palette 18!
Went for a more cartoony style this time. I have one more challenge in my inbox so send me stuff! 

<3

emmiree:

Down the Rabbit Hole with Finn&Jake

Friend without a tumblr requested Finn and Jake in Palette 18!

Went for a more cartoony style this time. I have one more challenge in my inbox so send me stuff! 

<3

Sep 13 '14
Coffee and donuts and rain!!

Coffee and donuts and rain!!

Sep 13 '14
soprie:

So apparently DA doesn’t have any packs of expressions in profile.
So I made some!
Hooray!
Head on over to This Awesome Link to read my rules and download.
Hey, so this is pretty popular, but I accidentally posted it on the wrong blog. My stock blog is here. More reference, more fun!

soprie:

So apparently DA doesn’t have any packs of expressions in profile.

So I made some!

Hooray!

Head on over to This Awesome Link to read my rules and download.

Hey, so this is pretty popular, but I accidentally posted it on the wrong blog. My stock blog is here. More reference, more fun!